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2D Game Building for Teens

Our Price $ 27.99  
Retail Value $ 34.99  
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Item Number 755767  
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Item Description...


Product Description
Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you'll work your way through hands-on tutorials that help you put your new skills to use right away as you build simple to more complex games. Everything you need to build your own 2D game can be found in the book, including an introduction to the Torque Game Builder, how to design game graphics, basic programming and scripting techniques, and more. You'll even find an overview of the game development industry to give you an inside look at what it takes to make games, and information on the history of classic 2D games. If you've ever wanted to create your own video games, 2D Game Building for Teens will show you how.



Item Specifications...

Pages   305
Dimensions:   Length: 9" Width: 7.3" Height: 0.9"
Weight:   1.45 lbs.
Binding  Softcover
Release Date   Jan 29, 2009
ISBN  1598635689  
EAN  9781598635683  


Availability  1 units.
Availability accurate as of May 30, 2012 05:21.
Usually ships within one to two business days from La Vergne, TN.
Orders shipping to an address other than a confirmed Credit Card / Paypal Billing address may incur and additional processing delay.


Product Categories
1Books > Subjects > Computers & Internet > General   [14953  similar products]
2Books > Subjects > Computers & Internet > Graphics & Illustration > General   [2465  similar products]
3Books > Subjects > Computers & Internet > Programming > Graphics & Multimedia > General   [880  similar products]
4Books > Subjects > Teens > Science & Technology > Computers   [101  similar products]
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Reviews - What do our customers think?
Good tutorial  Dec 10, 2009
"2D Game Building for Teens" provides an introduction to the Torque Game Builder (TGB) engine by assembling a simple game chapter by chapter. It has a good overview of game design and of the game industry in general.

On the negative side, the source code for the game is not provided in electronic form in the CD or online, so it has to be typed. The online TGB documentation has tutorials with identical games, but this is the only book in print regarding TGB.

Like other reviewers mention, the printed code has many parts that it's just plain wrong, and there is a lot of repeated code that just fills space without providing any further insight into it. By adding insult to injury the author mentions at least 3 or 4 times that "if the code does not work, double check if you did any typing errors" ! Still, I believe the other reviewers one star ratings are a bit harsh just because of the code errors. I give it four stars, since the book covers the building of the game with the TGB editor in a good instructional way.
 
Could Have Been a 5-Star Book  Sep 24, 2009
I've been looking for a book that shows off Torque Game Builder for quite a while -- and since my 15-year old son started showing an interest in writing a game I grabbed this book as soon as I saw it.

My son spent hours typing in the code examples and then trying to figure out why the program didn't work. I figured he typed something wrong, but he'd done a great job -- it was the published code that was the problem. If I didn't have a programming background and could figure out the problem, my son would have quit in disgust. And I wouldn't have blamed him.

Whoever did the editing on this book should be ashamed of themselves. And either the author or the publisher should have published an errata for the book, but I couldn't find one anywhere.

So my son and I decided to publish the fixes as we worked our way through the book. At TorqueNation you can find errata for the book. Without the fixes in hand, I wouldn't recommend this book.

But, if you have the fixes available, working through this book will give you a good understanding of making a game with Torque Game Builder.
 
for Teens with a lot of patience.  Jun 30, 2009
Originally I thought the book would be a good beginner's Torque 2D book. I really enjoyed the game industry insight, and the big picture overview of designing a game. The assets on the CD are limited. My main issue with this book is the programming code examples have really bad syntax errors. One positive is the errors forced me to learn more about Torque scripting[...]. I would buy a book from the author about game design in general, but not about learning to program. Last note to the publisher - If you proof your other books like this one I won't be buying your books.
 
Not for the faint of heart!  Apr 22, 2009
While I think there's some good information on general game making and design in this book, I agree with the other reviewer that this book is not a book for a newbie.

There are multiple errors and typos in the code syntax and settings on objects in Torque Game Builder that means things just don't work like the author says they will. After spending time double and triple checking that it wasn't a typo that I introduced, I figured out things were just wrong in the book. I was able to figure some of them out by comparing them to other tutorials and scripts I've gone through, but it was frustrating and tedious to say the least.

If they can put out a revised copy that fixes all the errors, I think this can be a great introduction into game design and the Torque Game Builder product, but as it stands now, it's probably not worth your time.
 
Bummer  Feb 27, 2009
I just finished the chapter entitled "Your First Game Project" and it was something of an ordeal. Duggan provides us with a series of game scripts which we are to either type into a text editor or the sample version of Torsion which is included on the book's CD. In at least two instances there are typos in this code which cause the intended effect not to occur. I found this out after a lengthy process of comparing the code I typed in with the code as it was printed in the book. I found them to be identical in every case, thus ruling out "operator error". I gave up on that strategy and decided to try and analyze the code to see if I could find any errors. I am not familiar with Torquescript or with C, but I did manage to find the typos and correct them (this thanks to a rudimentary familiarity with HTML and PHP). I can easily imagine how frustrating this would be for a newbie with zero technical knowledge. I am concerned that in subsequent chapters there will be errors that I will not know how to fix and the book will effectively become useless to me.

Because of these errors, I feel that 2D Game Building for Teens is a failure, and not an effective introduction to the Torque Game Builder. I bought the book in part to help me with evaluating the engine. If I used the book as my only yardstick, I would have moved on by now. Fortunately, the demo of the engine which comes on the CD has tutorials which serve to fill in some of the gaps. I could have easily downloaded this demo from Garage Games and saved myself the 20-odd dollars I spent on the book.
 

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