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3D Facial Animation- Recreating human heads with virtual skin, bones, and muscles

Our Price $ 67.84  
 
 
Item Number 217783  
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Item Description...


Product Description
The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge "naturally" through precise modeling of the anatomical structure and accurate simulation of tissue properties. This has so far only been realized in parts, and no current implementation catches all the intricacies of the human face. This text describes an approach for building and animating virtual head models with anatomical structure, animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations.



Item Specifications...

Pages   172
Dimensions:   Length: 9.45" Width: 6.69" Height: 0.55"
Weight:   0.66 lbs.
Binding  Softcover
Release Date   Oct 16, 2007
ISBN  3836444801  
EAN  9783836444804  


Availability  100 units.
Availability accurate as of May 30, 2012 04:53.
Usually ships within one to two business days from La Vergne, TN.
Orders shipping to an address other than a confirmed Credit Card / Paypal Billing address may incur and additional processing delay.


Product Categories
1Books > Special Features > New & Used Textbooks > Computer Science & Information Systems > Graphics & Visualization   [632  similar products]
2Books > Subjects > Computers & Internet > General   [14953  similar products]
3Books > Subjects > Computers & Internet > Graphics & Illustration > General   [2465  similar products]
4Books > Subjects > Computers & Internet > Programming > Graphics & Multimedia   [65  similar products]



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